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1. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Any idea how Racial RDVs are going to be decided? Is it simply going to be correlating Gallente RDVs with the Gallente MCC and vice versa or is there goin...
- by crazy space 1 - at 2013.10.25 07:57:00
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2. CCP Logic Loop: RDV inquiry - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: Any idea how Racial RDVs are going to be decided? Is it simply going to be correlating Gallente RDVs with the Gallente MCC and vice versa or is there going to be a larger scheme of things? I do not k...
- by crazy space 1 - at 2013.10.24 09:42:00
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3. No consistency - in Skirmish Gamemode [original thread]
but the terrain and mode is random ccp...
- by crazy space 1 - at 2013.10.24 08:40:00
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4. I want this map back - in Skirmish Gamemode [original thread]
http://www.youtube.com/watch?v=rKtYqWBR7h0 Whatever happen to this map? It looks fun. yes I know ignore the end it'll never happen, but that building doesn't even look like a cannon anyways :P Can't it be the missing Cargo Map?
- by crazy space 1 - at 2013.10.13 18:33:00
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5. MCC to MCC damage should be removed - in Skirmish Gamemode [original thread]
Instead why not add in a new control point on every map. The defense relay. You guys allready mention this object and it has it's own map icon so why not use it? So in addition to the normal capture points you add in the defense relay. Which ever...
- by crazy space 1 - at 2013.10.09 06:08:00
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6. Any chance we'll see a multi-stage attack/defend Skirmish this year? - in Skirmish Gamemode [original thread]
I hope so and I hope it includes breaking the clone count barrier combining the 2 fights to take over a district into a single 2 stage fight. The 2nd stage h=should be skirmish 1.0, so 1st you take out rh ene my MC in a normal battle, and then you...
- by crazy space 1 - at 2013.09.10 07:39:00
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7. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
I love this map but I've got an issue... We can already use control points to respawn... so why have clone depots right next to them? There is like... 12 respawn points... making spawn pads ... useless...
- by crazy space 1 - at 2013.09.04 19:52:00
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8. Sticky:Fracture Road Skirmish Feedback! - in Skirmish Gamemode [original thread]
I haven't gotten this map yet all day but it looks like a ton of fun!!! Can you please make sure the supply depot spawns here? that map piece is never used in a single map but it has a huge indoor space it's horribly under used...
- by crazy space 1 - at 2013.09.04 19:39:00
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9. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
Valto Nyntus wrote: I remember during the closed beta, the red line was altered in some way.That's why I suggested this idea that follows the same approach, but at the same time adds new features and fixes old problems we have now; like how sni...
- by crazy space 1 - at 2013.08.30 02:45:00
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10. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
ahhhhhh sweet I'm excited edit* gives me a fun idea for a game mode 24 people FFA, every time someone dies the redzone gets smaller :P no respawns
- by crazy space 1 - at 2013.08.30 02:43:00
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11. An opposite approach to the red line problem - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: At this time red lines are not changing. I am not sure where you got the impression that we are changing red lines. CCP LogicLoop wrote: Cross Atu wrote: I've seen countless threads relating to redline issues, ...
- by crazy space 1 - at 2013.08.30 02:14:00
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12. Rooftops and vertical design - in Skirmish Gamemode [original thread]
ZDub 303 wrote: Come on, this is like 20000 years into the future isnt it? Where are the teleport pads!? Or clone jumps. Walk up to a supply depot, and jump to any nearby spwan pad or supply depot. The idea being you put awy the current clo...
- by crazy space 1 - at 2013.06.18 07:58:00
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13. [Feedback] Great gameplay area (medium SI) underused. - in Skirmish Gamemode [original thread]
yes please that new place was suppose to be a new map to fight over :/
- by crazy space 1 - at 2013.06.16 06:19:00
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14. WHERE IS SKIRMISH 1.0???? - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: This is correct. Most of us are just as excited about the idea of bringing back Skirmish 1.0 or a much similar gameplay mode. We have other priorities / tasks right now, but as I have stated in the past, it is our intention...
- by crazy space 1 - at 2013.05.27 07:48:00
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15. Sticky:Iron Delta Skirmish Feedback - in Skirmish Gamemode [original thread]
I really love this map. The middle makes for some fun dropship and tank combat. My only suggestion is have a version of this map with no objectives in the middle, just two objectives with a large fields between the two. With objectives near both ...
- by crazy space 1 - at 2013.05.22 19:32:00
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